(a little bit about each of them, and how you can get them)
(click on the images to visit the game's page)
This is my first non-fangame release. Despite this, it's still be a 2D platformer (I still can't escape fangames!).
Explore an open world, using different double jump types to tackle different levels. The game is set up like Super Mario 64 in that you only need to play part of the content to see an ending.
This way, both new players and platforming experts can be appeased.
By far my biggest game and the project that I've spent the most time on. I'm reluctant to call it a "magnum opus" because that implies I have my head stuck up my own butt, but I do care deeply about this game,
and it is one of the best things I have ever created.
Download it for free today!
Development Time: 2.5-3 years
Release Date: 2026
This was the first IWBTG fangame that became extremely popular. It has over 60 reviews and sits at an 8.7 aggregate rating on Delicious Fruit. I made this when the pandemic (2020 COVID) began, when I was 16. I think it holds up pretty well, and is the earliest project that I feel
OK with presenting on this website. The humor in this game is a little juvenile, so be warned.
Development Time: 8 months
Release Date: 2021
Shortly after the release of Panasonic Bluray, I was put in charge of managing the Blind Needle Game for Fangame Marathon 2021. While I did not make any gameplay for this project,
I did manage around 30 people who programmed, designed, and selected music for this fangame. While I was still green when it came to management skills, I
still think this project turned out fine.
Development Time: 3 months
Release Date: 2021
This was my final IWBTG fangame. Instead of making one long adventure game, it's instead 5 shorter adventure games. There's also a slew of extra content like achievements, accessibility options, and a whole extra stage.
It also contains an easy mode that is aimed towards people who are new to the genre. I wanted a lot of people who do not play fangames (my parents, friends, family, etc.) to be able
to enjoy my games.
Development Time: 6.5 months
Release Date: 2023
This was a short fangame that I made as a Christmas gift for cloud. It's got some very strange gimmicks,
including the legendary stage "LOGICAL CONCLUSION".
Development Time: 20 days
Release Date: 2021